A guided hand against three computer players. Take your time: your choices have no time limit.
Optional audio uses your device’s Cantonese voice.
Your aim is four sets and one pair. A set is three consecutive numbers in one suit, three identical tiles, or a declared Kong of four identical tiles. The pair is two identical tiles.
After a Chow or Pung, discard immediately: you do not draw first. A Kong gives you a replacement tile from the back of the wall.
上 · soeng5 · ChowMake a sequence using the previous player’s discard. Choose which sequence if there is more than one.
碰 · pung3 · PungUse any opponent’s discard with two identical tiles in your hand.
槓 · gong3 · KongDeclare four identical tiles. You can also declare four from your hand, or add a matching fourth tile to an exposed Pung.
食糊 · sik6 wu4 · WinComplete four sets and a pair. Drawing the winning tile yourself is 自摸 · zi6 mo1.
Priority: Win first, then Pung/Kong, then Chow. This practice game allows one winner: the closest winning claimant in turn order after the discarder. A tile added to a Pung can be claimed by another player to win.
This is a 136-tile practice hand. It accepts the standard four-set-and-pair structure only; special hands such as thirteen orphans are outside this mode. There are no faan calculations, dealer rotations or full matches. A Kong is one set, so a hand containing Kongs has more physical tiles.
East is always your seat and starts each new practice hand. A guided deal starts you with useful combinations; later draws are shuffled. Choose a shuffled deal when you feel ready.
Hints suggest one possible route using your own tiles. They are not a guarantee of the best move. “Possible combinations” are suggestions, not declared sets.
Starting a new hand replaces the current one.
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